Hollow Knight 1031 Upd !link!

: Reduced knockback when shriveled, with a slight increase in HP to compensate .

Default slash range applied; custom charm modifiers ignored. Modifiers scale uniformly across all movement types. Active hitboxes remained dangerous during animations. All attack hitboxes instantly clear upon stagger. Jump Buffering Double-jump could overlap and override single ground jumps. Clear input separation preserves standard platforming. In-Game Timer

: Fixed an issue where "quaking down" into another scene after death caused a second, unintended loss of Soul. Steel Soul Mode

Beyond simple software bug removal, update 1.0.3.1 polished the underlying combat logic. These adjustments directly impacted how players encountered mid-game challenges: Problematic Element Original Bug Status (Pre-1.0.3.1) Post-Patch Fix Behavior hollow knight 1031 upd

When Hollow Knight launched, its intricately designed metroidvania world was praised, but a few underlying bugs compromised physics and progression. The 1.0.3.1 update addressed physics-engine oversight where basic mechanics like sliding and jumping behaved inconsistently. Fixing Critical Combat Physics

: Prior to the patch, charms that explicitly increased the slash radius of the Knight's Nail—such as Longnail and Mark of Pride —failed to scale properly while the player was actively sliding down a wall. Patch 1.0.3.1 corrected this logic, ensuring hitbox extensions remained uniform across all movement states.

But if you’re looking for actual new Hollow Knight content, you won’t find it in “1031.” You’ll find it in the base game’s existing DLCs, the incredible modding scene, or—someday, perhaps—in Silksong . : Reduced knockback when shriveled, with a slight

(released in late 2025) rather than a specific update for Hollow Knight. However, if you are looking to "put together a text" about Hollow Knight

: Corrected an issue where the wrong congratulations message would display upon completion. Steam Community Exploit & Optimization Tweaks Map Access

How evolved right after this update rolled out Active hitboxes remained dangerous during animations

If you are encountering unexpected bugs, you can verify your game version in the main menu to confirm you are running a build past this critical foundation point. If you want, tell me:

: Patched instances where players would get permanently stuck behind physical gates in the White Palace and Greenpath.